Showing posts with label to-read. Show all posts
Showing posts with label to-read. Show all posts

Tuesday, November 25, 2008

Identity in technology changes: Simultaneous environments – social connection and new media

Kazys Varnelis is the director of the Network Architecture Lab, at Columbia University in New York. Within this experimental department of the university's Graduate School of Architecture, Planning, and Preservation, Varnelis investigates the impact of computation and communications on architecture and urbanism. Together with Robert Sumrell, he runs the non-profit architectural collective AUDC; their first book, "Blue Monday", was published in 2007. In 2005/06 Varnelis was a visiting scholar with the "Networked Publics" program at the University of Southern California's Annenberg Center for Communication. This fall, MIT Press will publish the results of this program as "Networked Publics", edited by Varnelis. His essay for receiver looks at how mediated communication has changed our notion of place, created non-places and now has us darting between simultaneous environments.
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Network culture is as new to us today as modernity was to the people who lived a century ago. To prognosticate more than I already have, is highly dangerous. But it is also necessary. If we can, as yet, do little to project the vast changes in society that will take place in the coming years, we need to watch warily, acting as techno-skeptics one day, techno-enthusiasts the other, so as to ensure a world of greater meaning, democracy, and real social meaning and individuality.


More about this you can read here.

Friday, October 3, 2008

ID in the networked social media

Virtual ID in this context implies social identity that Web users create and manage on web sites and online communities. Majority of Internet users prefer to identify themselves via pseudonyms, which reveals certain information that identify the person.
Coyne emphasizes that whenever we interact in social sphere it denotes the mask of self - identity. There is no difference in online world if we have in mind that she/he has to respond to certain questions in their profile (age, gender, address, user name, etc.), which makes "identity" in social networks.
As person publishes and (re)presents to the networked publics, she or he are making and adding layers to their masks (in writing style, vocabulary and topics). After all, does mask really hide the identity? When one chooses certain kind of mask, it shows and reveals something about the subject that's behind the mask. Online mask does not reveal the real identity of the person. Even if person decides to hide her/himself behind totally fake identity, this shows fears and the lack of self-esteem. By creating and setting up the identity mask people create safety net/work, facade.

Identity plays very important role in virtual communities. Virtual communities give people freedom in representing themselves, and this results in new possibilities for the society, especially the person's ability to explore new roles in the way that's safer, more interesting, sometimes useful. Virtual identity enabled possibility to feel more comfortable in wide range of roles, which some of them can be underlying life aspects of that person who is not being able to present it in real life (Goffman).
Social online networks (as My Space or Facebook) facilitate to maintain online identity within overlapping dual contexts: online and real world. In these social networks identities are presented as profiles (of the users). Those are often formed identities aiming to reflect certain aspect or the best possible version of -self -I (handsome, over-paid, great income, gym is "the must", high-education, etc.) Representations include beside profile, photos, communication forms with other 'friends', and network members. Goal is to be 'cool", and to receive everyday feedback's through validations of the colleagues, allies, 'friends', fans. In general, people are projecting their identity by demonstrating their relations with others.

This is very short overview as research in the field of social media give us precious insight in human behaviour, society structures and processes of cultural dynamics. This phenomena brought significant changes, not only for people in IT area, but for people in education, business, everyday users. It is necessary to understand what is happening in this context since Web 2.0 reconstructs many key elements in society, create the awareness of information ecology and provide insight for the future innovations.

Thursday, October 2, 2008

Virtual Identity


`I am my body to the extent that I am,' - J.P.Sartre, Being and Nothingness

Comparing to physical, virtual world is different, made of information, bits and bytes. Although in everyday life virtual denotes quasi, pseudo or fake, in different contexts this term we perceive in different ways.

For example, in philosophical context, virtual is 'unreal' entity, though can imply the qualities of real. Many sociologists, anthropologists, and philosophers use term virtual for the facet of reality that is not material, but despite everything is real (Deluze).

One of many aspects points out on virtual as surface, facade, mask, created by realistically caused interactions happening on material level. When you are using computer, the image projected on the screen depends on physical interactions happening on hardware level. Here, virtual is possibility that stays fulfilled in concrete, actual. It's not yet material, but it is real. Michel Foucault advocated the idea that identity isn't stable component of the humanity, but something that is constantly changing.

On ontology level, actual, potential, virtual - denotes something that isn't [ physical ] realistic but owns all qualities of real.

Prototype primer is (self) reflection in the mirror.





Saturday, September 6, 2008

I’m So Totally, Digitally Close to You!


Today i popped up to this great NYTimes article on digital intimacy, which title I totally digg, the one to read.